MWM Immersive is finally combining virtual reality and location-based immersive theater

 MWM Immersive is finally combining virtual reality and location-based immersive theater

Using the time-worn and trusty narrative of Charles Dickens’ “A Christmas Carol” as its platform, MWM Immersive, a division of Madison Wells Media, is finally taking location-based virtual reality to its logical conclusion and merging it with an immersive theater experience.

Chained Perfectly Blends Virtual Realty & Immersive Theater in this Classic Tale

Chained Perfectly Blends Virtual Realty & Immersive Theater in this Classic Tale

Chained places you directly in the role of Scrooge, making this a personal, meaningful, and interactive experience. The VR headset allows you to cross over into the spirit world of 19th-century London and come face to face with Bob Marley and the ghosts of your past, present, and future.

360 Video ‘Do Not Touch’ Takes You Inside Paintings In A Museum

360 Video ‘Do Not Touch’ Takes You Inside Paintings In A Museum

The newest VR short, Do Not Touch, launched today by SoKrispyMedia in partnership with MWMi and is the final video in the VR series SoKrispy Daydreams. This latest piece takes the viewer inside a magical art museum…

SoKrispyMedia Launches ‘Daydreams’ Series With Video Game Vehicle

SoKrispyMedia Launches ‘Daydreams’ Series With Video Game Vehicle

“Real-time rendering is revolutionizing visual effects, allowing us to work faster and smarter. Utilizing unreal engine in our pipeline has allowed us to pre-vis with ease…”

MWM Launches Three-Part Series of VR Shorts Created by Sokrispymedia

MWM Launches Three-Part Series of VR Shorts Created by Sokrispymedia

“We believe in this next generation of storytellers and foresaw the team at SoKrispyMedia would break new ground in VR filmmaking,” said Ethan Stearns…

Tech Meets Storytelling: How Two Hollywood Players Are Marrying Movies, Theater, & VR

Tech Meets Storytelling: How Two Hollywood Players Are Marrying Movies, Theater, & VR

Favreau started developing Gnomes & Goblins with Jones and Jake Rowell, who directed theBlue. In the game, the player enters a magical forest, alight with fireflies and glowing candles, where tiny gnomes cautiously emerge from behind trees to interact–as they grow more comfortable with the player, they become more emboldened and start picking up and tossing fallen peaches (which the player can also pick up). Madison Wells became involved in the project through its partnership with Wevr, which came about after Kisker saw theBlue. “My first thought was, who did this? I need to find the people who did this because if they can do this with this circumstance then what else can they do?”

Sony Pictures Inks Virtual Reality Deal With Reality One

Sony Pictures Inks Virtual Reality Deal With Reality One

“Sony Pictures will expand our efforts to develop new audiences and new revenue from our studio’s content, leverage longstanding relationships with some of the best creative minds in the business and explore exciting opportunities for high-quality, interactive storytelling in this new medium,” Jake Zim, senior VP, virtual reality at Sony Pictures, said Tuesday in a statement about the deal.