Gnomes & Goblins

Co-founder Of One Of The Most Innovative Hollywood Firms Shares Her Vision

MWM was recently named one of Fast Company’s Top Ten Most Innovative Companies in Hollywood for 2017 and currently consists of three individually branded operating divisions: OddLot Entertainment, Relevant Theatricals, and Reality One…

‘Genius’ Producer Gigi Pritzker on New Company and Tougher Road for Women in Hollywood

‘Genius’ Producer Gigi Pritzker on New Company and Tougher Road for Women in Hollywood

The indie financier opens up about being “knocked down” by creative misfires (‘Enders’ Game’), her bounceback with projects including Sundance hit ‘Landline’ and Oscar-nominated ‘Hell or High Water,’ and why it’s harder than ever to make a film today.

Tech Meets Storytelling: How Two Hollywood Players Are Marrying Movies, Theater, & VR

Tech Meets Storytelling: How Two Hollywood Players Are Marrying Movies, Theater, & VR

Favreau started developing Gnomes & Goblins with Jones and Jake Rowell, who directed theBlue. In the game, the player enters a magical forest, alight with fireflies and glowing candles, where tiny gnomes cautiously emerge from behind trees to interact–as they grow more comfortable with the player, they become more emboldened and start picking up and tossing fallen peaches (which the player can also pick up). Madison Wells became involved in the project through its partnership with Wevr, which came about after Kisker saw theBlue. “My first thought was, who did this? I need to find the people who did this because if they can do this with this circumstance then what else can they do?”